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This Concept Map, created with IHMC CmapTools, has information related to: Untitled, Snub Nose Shotgun Pistol * Flak cannon type weapon. * Very very short range (nearly point blank?), high damage * Small clip size to compensate for damage? possible weapons (Any Class) Cerebral Bore from Turok 2 * Weapon drills into enemy skull and then explodes * How can we make this unique and not a direct Turok copy?, Snub Nose Shotgun Pistol * Flak cannon type weapon. * Very very short range (nearly point blank?), high damage * Small clip size to compensate for damage? possible weapons (Any Class) Saw Blade Chakram * Weapon richochets off walls then returns to the player's hand *Decapitates, removes limbs, pierces through enemies, Corruption Form Timer Things to put skillpoints into Health, Alien Turrets * These turrets would be stationary and would be placed at specific locations around the game world * These DO NOT count towards wave total, they are just environmental hazards that protect secondary objectives. * Could make a secondary objective to destroy all turrets, get XP bonus for doing so Common enemies Redemption Enemy *Draws power from fallen enemy corpses *increases in power as more death occurs/occured around it, Pyro ???? Flame Thrower * Short to Short-Medium range fire weapon * Causes burning damage over time * Sustainable fire, good ammo, but long reload as a result * Flames will arc over distance, leading to lots of fun, Snub Nose Shotgun Pistol * Flak cannon type weapon. * Very very short range (nearly point blank?), high damage * Small clip size to compensate for damage? possible weapons (Any Class) Heavy Plasma Repeater * Fires 25-45% slower than the Laser Chaingun * Plasma shots arc over distance traveled, * Higher damage per shot than Laser Chaingun to make up for added difficulty in firing, Marking Ability Timer Things to put skillpoints into Stamina (sprint), Turret Attack Power Things to put skillpoints into War buff (increases player defense/buffs), Snub Nose Shotgun Pistol * Flak cannon type weapon. * Very very short range (nearly point blank?), high damage * Small clip size to compensate for damage? possible weapons (Any Class) Bolt Launcher * Bolt launcher would fire powerful and accurate bolts that pierce an enemy or two * Player must be motionless for bolt to be accurate, loses accuracy based on player speed, Flame Damage Things to put skillpoints into Melee Damage/Attack radius (cleave), Snub Nose Shotgun Pistol * Flak cannon type weapon. * Very very short range (nearly point blank?), high damage * Small clip size to compensate for damage? possible weapons (Any Class) Flame Thrower * Short to Short-Medium range fire weapon * Causes burning damage over time * Sustainable fire, good ammo, but long reload as a result * Flames will arc over distance, leading to lots of fun, heavy ???? Heavy Plasma Repeater, Tank Size Things to put skillpoints into Melee Damage/Attack radius (cleave), Blast Cannon * Short range weapon that inflicts massive AOE damage * Could launch Medic back into the air. * Long Cooldown. * Weapon definitely needs a long cooldown. Would be used to hop into a group, blast and get the hell out possible weapons (Any Class) Plasma Thrower, Bullet Damage Things to put skillpoints into Clip size (In gun), Tank Size Things to put skillpoints into Armor, Turret Attack Power Things to put skillpoints into Elemental Proc Rate, Snub Nose Shotgun Pistol * Flak cannon type weapon. * Very very short range (nearly point blank?), high damage * Small clip size to compensate for damage? possible weapons (Any Class) Blob / Goo Gun (Could be rendered obsolete with inclusion of Elemental types) * Gun would fire out goo in a lob trajectory (must arc shots over distance) * Different Goo types would cause different debuffs Potential Debuffs: * Red Goo : Increases damage to coated enemies * Blue Goo: Slows enemies down for a second or two *, Alien Turrets * These turrets would be stationary and would be placed at specific locations around the game world * These DO NOT count towards wave total, they are just environmental hazards that protect secondary objectives. * Could make a secondary objective to destroy all turrets, get XP bonus for doing so Common enemies Damage reflecting enemy *Creates shield where players recieve a % damage back *Attack form behind to bypass shield *Alt. Single weak point which can be hit with no relectiom Timing based, will lower shield every X seconds/conditions, Heavy Lockdown Timer Things to put skillpoints into Armor