1.
Boundary
objects – used by actors to
communicate with the system. These
include windows, screens, dialogs, and menus.
2.
Entity
objects – map to objects from
your domain model. Includes database
tables and files that hold information that needs to “outlive” use case
execution.
3.
Control
Objects – embody much of the
application logic. They serve as the “glue” between the users and stored data
(or between boundary objects and entity objects). Controllers are usually not stand-alone
classes. They are usually methods that
will
be assigned to boundary or entity objects during detailed design.