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Combat Flowchart, Declare Stance: At start or after pause Next Establish Initiative and Agressor/Defender *Throw Red/White Die *Determine Surprise: Ref v TN from Table 4.1, Round Start *Pool fills or refreshes, with all modifiers *Make Blood Loss rolls and subtract Pain Dice *Make necessary Terrain rolls *Check for Fatigue Next Initiative *Winner of last exchange is Agressor if not 1st xch *Loser can declare attack and attack 2nd, Buy, or defend *Buy Initiative: Buyer spends CP=Opp Per, then (buyer WP vs opp Ref) vs (opp Wit vs buyer Ref), buyer can raise opp TN with CP, loser can attempt to Buy as well, Another Exchange?: if still CP and 1st exchange Yes Initiative *Winner of last exchange is Agressor if not 1st xch *Loser can declare attack and attack 2nd, Buy, or defend *Buy Initiative: Buyer spends CP=Opp Per, then (buyer WP vs opp Ref) vs (opp Wit vs buyer Ref), buyer can raise opp TN with CP, loser can attempt to Buy as well, Exchange of Blows *Agressors declare maneuvers from low to high Ref *If more than one agressor, (Ag 1 Ref v Ag 1 ATN) v (Ag 2 Ref v Ag 2 ATN) determines who strikes first *Defender declares defense Make rolls based on maneuvers Next Resolution *If more success on Attack, resolve damage *If CP made 0 through Shock/Pain, Knockdown v (AtkMoS (before Armor) x2 (x3 for Mass)), Bout over? No Declare Stance: At start or after pause, Another Exchange?: if still CP and 1st exchange No Another round?: still combatants engaged, Establish Initiative and Agressor/Defender *Throw Red/White Die *Determine Surprise: Ref v TN from Table 4.1 Next Round Start *Pool fills or refreshes, with all modifiers *Make Blood Loss rolls and subtract Pain Dice *Make necessary Terrain rolls *Check for Fatigue, Resolution *If more success on Attack, resolve damage *If CP made 0 through Shock/Pain, Knockdown v (AtkMoS (before Armor) x2 (x3 for Mass)) Next Another Exchange?: if still CP and 1st exchange, Bout over? Yes End, Another round?: still combatants engaged No Bout over?